Dice Dice Baby
From Badges Wiki
| |
| Status: | Active |
|---|---|
| Genre: | Action |
| Developer: | Arkadium |
| Publisher: | unknown |
| LTP badge type: | Generic 3 |
| Game version: | Full |
| Game length: | Until defeat |
| Playable in non-IE browsers: | Yes |
Gameplay information
Dice Dice Baby is to an extent similar to Tetris. You get dropping pieces that you must move and rotate into a good position. Each piece consists of dice which can have the face values from 1 to 6. When a piece "locks", all the dice drop down, so no "holes" are created unlike Tetris. The only way to clear the dice is to match them in groups that consist of as many dice as their face value (for example, 4 dice with a face value 4). The only exception is the 1's, which cannot be cleared by matching.
Matching more than the required number of dice causes the extra dice to be added to your bonus dice pool (for example, matching 5 threes will add 2 bonus dice). The bonus dice may be rolled at any time by pressing Enter. Each of the bonus dice will be re-rolled and your bonus is chosen according to the sum of the roll. Possible bonuses are: destroying some of the 1's along with the dice around them, transmuting all the 1's into another value, or clearing the board plus a huge score bonus.
A combo (cascade) will add a chip to the holder on the left. More matches in one combo are worth more points.
This game has levels just like Tetris. The pieces fall faster at higher levels.
Controls
Left and Right arrows move the piece left or right. Up and Down arrows rotate the piece. The spacebar drops the piece down instantly.
Tips
- The key to getting ML10 (100,000 points) is to build up bonus dice to (near) the top and then rolling them to get one of the jackpots.
- The official hints and tips page poses a riddle: should you keep the 1's scattered or grouped together? The answer is keep them grouped together. When you have 4-5 rows full of bonus dice, roll them and hope to get the bonus which transmutes all 1's into 2's or 3's. If the 1's are grouped together, this will result in a massive match which fills in several rows of bonus dice. (This is why only the lower level transmutes are good: the higher numbers have a chance of not matching and overall result in less bonus dice even where they do match.) If the holder is far from full, make sure you don't gamble these dice, as it will be both useless (there will be no 1's to transmute) and will waste all of the bonus dice. The first large match should leave you in a position where it is easy to collect additional bonus dice to get to the top and roll for a jackpot.
