Ranch Rush

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Ranch Rush
60x60_RRSH.gif
Status: Active
Genre: Farming
Developer: Fresh Games
Publisher: unknown
LTP badge type: Generic 3
Game version: Restricted
Game length: 18 (2 tutorial, 13 regular levels, 3 market levels)
Playable in non-IE browsers: Yes

Contents

Achievements per week

Week 1

Items Monday (*) Tuesday (*) Wednesday Thursday Friday
Clover 44789
Tomato -2344
Milk ---11
Time -2:002:202:302:50
Payment $ 200$ 400$ 600$ 800$ 1,000
Indicative Bonus --$ 390$ 315$ 445
  • (*) The first 2 days are part of the tutorial and don't grant any bonus, however, the money earned accumulates.
  • The indicative bonus is an example achieved with the objective of preparing for the next day, vs maximizing the day itself.

Week 2

Items Monday Tuesday Wednesday Thursday Friday
Clover 9112059
Tomato 6791610
Milk 23-24
Corn 13456
Honey --112
Time 3:003:304:004:104:30
Payment $ 700$ 900$ 1,000$ 1,250$ 1,400
Indicative Bonus $ 415$ 520$ 400$ 375$ 525

Week 3

Items Monday Tuesday Wednesday Thursday Friday
Clover 91561610
Tomato 63102012
Milk 23-42
Corn 6912818
Honey 13433
Ketchup 24413
Wheat --4812
Time 4:305:405:506:006:20
Payment $ 1,400$ 1,500$ 1,600$ 1,900$ 2,300
Indicative Bonus $ 220$ 535$ 455$ 480$ 340

Costs and Market Prices per Item

Items Market Prices Buying Costs
Soil -$ 100
Clover $ 20$ 100
Tomato $ 40$ 200
Milk $ 180-
Corn $ 80$ 300
Honey $ 500-
Ketchup $ 250-
Wheat $ 80$ 500
Cow -$ 1,000
Hives -$ 1,200
Ketchup Machine -$ 3,000
Tool Kit -$ 100

Example of Layout


Example of Scoring (using the layout)

Periods Payments Indicative
Bonus
Indicative
Market
Total
Start (*)$ 2,000--$ 2,000
Week 1 $ 3,000$ 1,150$ 980$ 5,130
Week 2 $ 5,250$ 2,235$ 4,160$ 11,645
Week 3 $ 8,700$ 2,030$ 8,280$ 19,010
Total $ 18,950$ 5,415$ 13,420$ 37,785
  • (*) Using the tutorial ($2,100 when starting without)


  • This illustrates a "reasonnably good" layout, with all big money makers filled up before the start of the 3rd week market day.


  • As this is the last day, bug spraying, watering and dead crops are not important.


Tips for ML10

  • Plan ahead, especially for the items that are slow to produce (milk, honey, Corn, Wheat).
  • Before finishing a day, ensure that you have (when applicable):
  1. 3 Milk bottles and the cow fed.
  2. 3 Ketchup bottles and 3 tomato crates in the machine processing queue.
  3. watering, bug spraying and replanting of dead crops are done.
  4. All the bee hives ready to be harvested.
  • At the start of a day, concentrate on honey, ketchup and milk first, then corn and wheat, finally tomato and clover. Feed the ketchup machine and the cow in between deliveries to the barn.
  • Payments and Bonus will bring $ 24k to $26k (if optimized) which is enough for ML8, the 3 market days alone can bring $ 13k+, so focus should be on them.
  • At the start of Fridays, spend all the surplus money into buying bee hives (within the space constraints), to have them filled up before market day. Each honey brings $ 500.
  • At the start of market day, sell all the honey, then the ketchup and finally the milk. In the 3rd one, time allows for a partial 2nd harvest of honey (depending on the # of hives),
    • Harvesting crops is not cash rewarding, and therefore should mainly be done to replenish the cow's food and the ketchup machine's processing queue.

Gameplay information

The ketchup machine can break down and needs a toolbox to fix it. You need to buy this toolbox in the shop, although the game doesn't explicitly tell you to do so. The toolbox is used the same way as the well or pest spray - when the machine breaks down, click on the toolbox then on the machine. Place the toolbox near your ketchup machine since you won't get any more machines in the online version.

Some players have reported to be unable to repair the machine, or to purchase the machine at all.

Selling stuff does not contribute to your score, it only gets you some money back.

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